AI Insights · Timothy · July 2022
Top 5 Arcade Racing Apps on iOS in Israel: Q2 2022
A comprehensive look at the performance of the top 5 arcade racing apps on iOS in Israel during Q2 2022, including trends in weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 arcade racing apps on iOS in Israel. Here, we break down the metrics for each app, focusing on weekly downloads, revenue, and active users.
Need for Speed No Limits from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $2.6K in late March and gradually declining to around $200 by late June. Weekly downloads showed a significant drop from 800 in early April to 84 by the end of June. Active users started at 799 in late March, peaked at 2K in early April, and then saw a steady decline to 837 by the end of June.
CarX Drift Racing 2 from CarX Technologies demonstrated a relatively stable revenue trend, with a peak of $607 in mid-April and a gradual decline to $164 by the end of June. Weekly downloads fluctuated, starting at 308 in late March, peaking at 714 in late June. Active users saw a consistent increase, starting at 727 in late March and reaching 1.2K by the end of June.
Asphalt Legends Unite by Gameloft showed steady revenue, peaking at $740 in late March and ending the quarter at $114. Weekly downloads remained fairly stable, with a peak of 1.1K in mid-April and 680 by the end of June. Active users started at 2.3K in late March, peaked at 2.8K in mid-April, and ended the quarter at 2.1K.
Asphalt 8: Airborne, also by Gameloft, had relatively modest revenue, peaking at $206 in late June. Weekly downloads remained relatively low, starting at 211 in late March and dropping to 39 by the end of June. Active users followed a similar trend, starting at 531 in late March and decreasing to 411 by the end of June.
Race Master 3D - Car Racing from SayGames LTD showed strong performance in terms of downloads and active users. Weekly revenue peaked at $404 in mid-April and ended the quarter at $56. Downloads started at 2.7K in late March, peaking at 3.1K in late April, and ending at 1.5K in late June. Active users were consistently high, starting at 10.4K in late March and ending at 8.8K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.